Combining Meshes

Pr0_Legacy
by Pr0_Legacy · 22 posts
10 years ago in 3D Meshing
Posted 10 years ago · Author
Is there anyway to Combine meshes? I have a Suit top and suit pants, I want to turn into a one piece Full Suit. if its possible
Posted 10 years ago
Pr0_Legacy wrote:
Is there anyway to Combine meshes? I have a Suit top and suit pants, I want to turn into a one piece Full Suit. if its possible


Place the two xmf files into a single product. Declare and set two meshes under the mesh tab. Make sure the index of each mesh matches the body part you are overriding.
Posted 10 years ago · Author
Would it be possible to get a screenshot ive done it so far but i cant change the pants it only changes when i change the top, and my hand is missing.
Edit: I uploaded a screenshot of whats happening to me.
Posted 10 years ago · Author
ok so i fix the index to 5, but the pants are still picking up the Jacket map, and i have no other slot for the pants map. Sorry for asking so many question.
Posted 10 years ago
Pr0_Legacy wrote:
ok so i fix the index to 5, but the pants are still picking up the Jacket map, and i have no other slot for the pants map. Sorry for asking so many question.


Do the textures overlap? If not, then you can overlay them into a single simple texture.

If the textures do overlap, then the only way that I know to use different textures for the two of them is to make an image 4 times the size of what you need. Place the texture for one mesh in the top left corner of the image and place the texture for the other mesh in the top right corner of the image. You can then use the cell width / height to direct the area of the map that is used for each texture.

If the mesh is not encrypted, then you can take a shortcut and change the xmf file's material ID in notepad.
Posted 10 years ago · Author
Texture do overlap, tried opening the xmf file in notepad it open so i assume it wasnt encrypted but i dont know where to locate the material id to change it.
Posted 10 years ago
Pr0_Legacy wrote:
Texture do overlap, tried opening the xmf file in notepad it open so i assume it wasnt encrypted but i dont know where to locate the material id to change it.


An encrypted xmf will still open in notepad. If you see plain text, then it is not an encrypted binary. If you see weird jibberish characters and NULL blocks, then it is an encrypted binary.
Posted 10 years ago · Author
Oh ok so it is encrypted..my mistake. assume theres no way to decrypt it? Could someone possibly re-mesh the file so the maps wont overlay?
Posted 10 years ago
Pr0_Legacy wrote:
Oh ok so it is encrypted..my mistake. assume theres no way to decrypt it? Could someone possibly re-mesh the file so the maps wont overlay?


Is this a mesh that you made? If so, then it can easily be re-meshed without decrypting, assuming you still have the decrypted version stored in your 3d editor.

If this is not a mesh made by you, then it will have to be decrypted; which is possible to do. Our staff owns the only known working mesh decryptor, which we keep to ourselves, but it only works on about 75% of meshes.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Sign in

Already have an account? Sign in here

SIGN IN NOW

Create an account

Sign up for a new account in our community. It's easy!

REGISTER A NEW ACCOUNT